Tabletop Pulse Content Archive
33 posts · Page 1 of 1
- Whisperwood's bag poison, Galactic Cruise's triple crown, and what holds after three plays
- Spirit Train, The Monolith, and the play tests hiding inside the pitch
- Green Lantern's catch-up pile, Bariloche's notebook cuts, and the stack that picks your action
- Snap Ships' power debt, Six-Sided Seas on a mat, and engines that arrive late
- Tumor Tactics cuts the rule load, Opera Magna opens 1 September, and Jusayo turns memory into risk
- Asmodee takes Welcome To…, Calculators embraces zero, and Red Tail Pirates races to the crown
- SPIEL Essen's B2B calendar, Galactic Cruise's DSP final, and the pressure in Loyalty: Rome
- PAX Unplugged Houston, Devious's anti-set, and ASHES's three-round squeeze
- Catan's sports push, the Summit shortlist, and Trials of MAYA's delayed energy
- Maestro's Overture pipeline, CMON's cash squeeze, and 1st Band's low-card gamble
- Steve Jackson steps back, Hacienda strips currency, and the physics in Gulo Gulo
- Asmodee hires Wizards' Brian Trunk, D&D calls the OGL a rug pull, and Cascadia builds upward
- UK Games Expo's succession, Exploding Kittens' new studio head, and Misfit Heroes in a sleeve
- Washington state's tabletop trade envoy, Steamforged's campaign silence, and the timetrack behind Rival Seas
- Neon Knight's new studio head, Plaid Hat's catalogue on Allplay, and Sixty Below's 79 versions
- CMON's $19m rescue, Take Time's 325,000 copies, and Power Vacuum's one cable
- Allplay's Gold Country reaches retail through Asmodee, Game Store Day's 273 shops, and Oil Rock's reputation track
- Boardova's ACD deal, Paolo Mori's Lucca award, and the marker that raises every space in Upland & Prairie
- Game Store Day's 297 shops, an Emmy nomination for Werewolves, and Pili Pili at Luxembourg's café tables
- Codenames goes to Netflix, an agency for publishers with no distributor, and Games Workshop's 150 new paint pots
- Wizards' D&D and Magic teams move to unionise, Avalon Hill signs Connie Vogelmann, and Nascard races a trick-taker
- CMON hands The Adventurers to its manufacturer, Stonemaier closes out Tokaido, and The King's Gambit splits its art in two
- Steamforged's £18.8m of undelivered games, the Rubik's cube that became Dungeon Cube, and a Helluva Boss co-op
- Take Time's Dutch windmill, Ares's English editions of Draco Ideas, and Dice Throne's co-op book
- Clash Royale's second Supercell licence, Paizo's retailer tier, and one die for Festung Cherbourg
- Osprey's board game team is gone, Wizards lets the union deadline pass, and The Great Harbor moved its dice to the edges
- Three-quarters of King's Gambit's backers paid $379 or more, Ordinary Magic opens with three games, and Coffee Rush swapped caramel for fruit
- Battlestar Galactica returns through Ghost Galaxy, Artengarten takes the German Games Prize, and Garfield's titans bid to stay out of a fight
- Magic's first $600m quarter, Fort Circle cuts back on Kickstarter, and Brushwood took sixteen versions to lose its beetles
- Wizards' top seat goes to its own D&D boss, SPIEL fills every hall it has, and DECKO lets you delete a card every round
- GAMA loses both of its top seats, Wizards slips World of Warcraft in North American shops, and Rolliverse puts one ruleset in every box
- Wizards' union election is set for 10 November, Rebirth takes Italy's Gioco dell'Anno, and Greylune rebuilds Spyrium one worker at a time
- Anthropic tells Claude to stop cloning board games, SPIEL counts six thefts with no cameras on the booths, and Arkham Horror's remaster funds in eighteen minutes
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