Tabletop Pulse2026-11-04Anthropic tells Claude to stop cloning board games, SPIEL counts six thefts with no cameras on the booths, and Arkham Horror's remaster funds in eighteen minutesAnthropic has told Claude Code to stop rebuilding existing games, six thefts at SPIEL Essen went unrecorded by any camera, and Fantasy Flight's Arkham Horror remaster has drawn $4.1m and more pledges for its $350 bundle than for the base game.
Tabletop Pulse2026-11-02Wizards' union election is set for 10 November, Rebirth takes Italy's Gioco dell'Anno, and Greylune rebuilds Spyrium one worker at a timeA union vote lands on Wizards of the Coast's design benches on 10 November, Rebirth adds Italy's game-of-the-year prize to its German one, and William Attia explains what he changed when he rebuilt his own Spyrium into Greylune.1
Tabletop Pulse2026-10-30GAMA loses both of its top seats, Wizards slips World of Warcraft in North American shops, and Rolliverse puts one ruleset in every boxGAMA loses its interim executive director and a board vice president two weeks before its own retail event, Wizards pushes North American World of Warcraft stock past early access, Stonemaier pitches a Gamefound reprint alongside its own store launch, and Ravensburger builds Rolliverse as one ruleset across a shelf.2
Tabletop Pulse2026-10-28Wizards' top seat goes to its own D&D boss, SPIEL fills every hall it has, and DECKO lets you delete a card every roundDan Ayoub is promoted to president of Wizards of the Coast from inside the building, SPIEL Essen closes sold out with 2,012 new releases and no hall left to open, Asmodee publishes its accessibility guidelines as a public hub, and DECKO's designer explains why a card leaves your deck every round.1
Tabletop Pulse2026-10-26Magic's first $600m quarter, Fort Circle cuts back on Kickstarter, and Brushwood took sixteen versions to lose its beetlesMagic's first $600m quarter and the concentration behind it, a publisher publishing the arithmetic of using Kickstarter less, the games SPIEL's own players rated highest, and the sixteen versions behind Brushwood.1
Tabletop Pulse2026-10-23Battlestar Galactica returns through Ghost Galaxy, Artengarten takes the German Games Prize, and Garfield's titans bid to stay out of a fightGhost Galaxy brings Battlestar Galactica back through Universal and Fantasy Flight, Artengarten wins Germany's public-voted game of the year as SPIEL opens on record numbers, Chaosium pulls more than 40 community titles over AI text, and Final Titan's designer diary explains the auction that pays players to stay out of a fight.2
Tabletop Pulse2026-10-21Three-quarters of King's Gambit's backers paid $379 or more, Ordinary Magic opens with three games, and Coffee Rush swapped caramel for fruitRestoration's King's Gambit closes at $2.58m with three-quarters of its backers on the $379-plus tiers, Unstable Games' new label opens with three games in one campaign, and Coffee Rush: Winter's rebalance started with a single ingredient swap.2
Tabletop Pulse2026-10-19Osprey's board game team is gone, Wizards lets the union deadline pass, and The Great Harbor moved its dice to the edgesOsprey Games has let its whole board and card game team go while Bloomsbury sells the catalogue on its own, Wizards of the Coast has let the union deadline pass, and two designer diaries show how to cut rules without cutting decisions.
Tabletop Pulse2026-10-16Clash Royale's second Supercell licence, Paizo's retailer tier, and one die for Festung CherbourgMaestro Media's second Supercell licence, Paizo's retailer tier inside a live Kickstarter, one die for Festung Cherbourg, and the two campaigns that opened this week, read for what each one means to a working designer.
Tabletop Pulse2026-10-14Take Time's Dutch windmill, Ares's English editions of Draco Ideas, and Dice Throne's co-op bookThis issue reads the Dutch game of the year awards, Ares's English-language deal with Draco Ideas, the sequencing fix behind Nature: Climate, and Dice Throne's $1,059,064 opening day for what each one means to a working designer.2
Tabletop Pulse2026-10-12Steamforged's £18.8m of undelivered games, the Rubik's cube that became Dungeon Cube, and a Helluva Boss co-opSteamforged's nine unfulfilled campaigns come to GBP 18.8m, a Rubik's cube becomes a dungeon, and Kano's four-pot limit is the design decision worth studying this week.
Tabletop Pulse2026-10-09CMON hands The Adventurers to its manufacturer, Stonemaier closes out Tokaido, and The King's Gambit splits its art in twoCMON trades ownership of a game to its manufacturer to get a delayed project shipped, Stonemaier finishes the Tokaido line it bought, and Restoration Games explains why its Lord of the Rings game has two visual languages.3