Design Foundations Content Archive
22 posts · Page 1 of 1
- Design in the Age of Average
- Typography fundamentals every designer should know
- Gestalt principles: how your brain organizes what you see
- Grid systems: the invisible structure behind every layout
- Color Theory for UI Designers: Hue, Value, Chroma, and Contrast
- Fitts's Law: why button size and distance matter
- Affordances and signifiers: make the action visible
- Visual hierarchy: make the important thing look important
- Anthropometry for designers: choose the right body-size range
- Material selection is a design decision, not a finish decision
- Hick's Law: reduce competing choices, not useful capability
- Poka-yoke: design predictable mistakes out of the path
- Information architecture: turn user language into a tested navigation path
- Feedback design: make the next action legible
- Progressive disclosure: reveal the next useful layer
- Wayfinding: design every turn, landmark, and arrival
- Design constraints: guide the right action by limiting the rest
- Grip design: match the handle, the span, and the target to the hand
- Icon and pictogram design: make the symbol work before anyone has learned it
- Legibility: size, distance, and the rules that survive measurement
- Motion: how long an animation should last, and what sets the limit
- Chart choice: the ranking that picks your chart, and where it stops applying
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