
A concise framework for choosing product materials by function, manufacturing process, user experience, and what happens at the end of use.

| Design question | What to specify | Why it changes the shortlist |
|---|---|---|
| What load or movement must it handle? | Load direction, repetition, impact, flexing | A static strength requirement is not the same as repeated motion or shock. |
| What environment will it meet? | Heat, moisture, chemicals, UV, dust | A material that works in a studio sample may fail in its use environment. |
| What must stay controlled? | Mass, stiffness, temperature, light, sound, electricity | These constraints turn vague preferences into testable requirements. |
| What kind of contact is expected? | Skin, food, clothing, tools, abrasive surfaces | Contact changes the relevant wear, cleaning, and safety questions. |
| Experience lens | Ask the team |
|---|---|
| Sensorial | What should the hand, eye, ear, or body notice first? |
| Interpretive | What should the material suggest: precision, warmth, repairability, technicality, permanence? |
| Affective | What feeling should the contact support: confidence, calm, alertness, delight? |
| Performative | What should the material invite or discourage the user to do? |

Choose [material or material system] for [part and use] because it meets [hard constraints], fits [manufacturing route], creates [specific experience], and has a defined next life through [repair, separation, reuse, or recovery path].
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