
A concise, visual guide to poka-yoke: how to block or expose predictable mistakes across UX/UI, graphic, ergonomic, and industrial design.

| Discipline | Predictable error | A better intervention | What to check |
|---|---|---|---|
| UX/UI | A user submits an impossible or incomplete value. | Constrain the input where the format is known; otherwise validate inline and preserve the entered value. | Can the user fix the field without restarting the task? |
| Graphic design | A repeated layout drifts as more people edit it. | Lock the grid, type roles, and export settings in a working template. | Does the template block common production mistakes without blocking legitimate variation? |
| Ergonomics | A control is selected by reach, sightline, or similarity rather than by the intended task. | Separate high-consequence controls, add tactile or visual differentiation, and make the wrong action difficult. | Can the user distinguish and recover under time pressure or reduced visibility? |
| Industrial design | A component can be assembled in more than one orientation. | Key the interface, vary the geometry, or use a fixture that accepts only the correct fit. | Is the constraint clear, durable, and safe when the user applies force? |


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