
Blocks and Billions

Minecraft's history told as a startup story — how a six-day prototype became one of the most successful pieces of software ever made, and what that cost the people who built it. For founders and builders who want the lessons with the history attached.
In May 2009 a programmer in Stockholm spent six days building a game and gave it away. By 2014 the company that grew around it was bought for two and a half billion dollars, and he had left. This epis…