

Minecraft's history told as a startup story — how a six-day prototype became one of the most successful pieces of software ever made, and what that cost the people who built it. For founders and builders who want the lessons with the history attached.






Minecraft's first years as a hit product were partly spent inside two lawsuits, and neither of them was ever priced in public. One was over a word: a card game called Scrolls, and a publisher that sai…