The People Who Stayed
In December of 2020, a business news site reported something that sounds like nothing at all. Mojang, the studio that makes Minecraft, had stopped paying its staff a holiday bonus.
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In December of 2020, a business news site reported something that sounds like nothing at all. Mojang, the studio that makes Minecraft, had stopped paying its staff a holiday bonus.
| Date | What happened |
|---|---|
| 1 December 2010 | Jens Bergensten joins Mojang as a game developer, starting on the studio's card game rather than Minecraft. 4 |
| 2 December 2011 | Persson steps down as Minecraft's lead developer and hands the game to Bergensten; his stated priority is a mod interface. 3 |
| February 2012 | Persson gives his 2011 dividends, about three million dollars before tax, to the other twenty-five employees at a party for five million copies sold. 2 |
| 1 February 2013 | Swedish accounts reported: 2012 revenue of about $237.7 million, a $101.4 million licensing fee to Persson, and $92 million of pre-tax profit. 1 |
| 15 September 2014 | Microsoft agrees to buy Mojang for $2.5 billion; the studio has about forty employees and its three founders will leave. 5 |
| 4 June 2015 | A book excerpt reports the retention offer: two million Swedish crowns, about $300,000 after tax, for six months, plus two years of guaranteed salary. 6 |
| 2019 | Mojang restructures its compensation model, and most Stockholm staff stop receiving the full December bonus. 7 |
| 11 December 2020 | Business Insider reports the change: 125 full-time employees in Stockholm, 126 million monthly players, and a chief executive who kept his own bonus. 7 |
| 8 October 2026 | Xbox names Maria Angelidou-Smith chief executive of Mojang and Minecraft, and credits the studio's consumer products business with more than 250 licensees. 8 |
"It's a scary move, but I feel strangely confident. I guess we've worked close enough for long enough for me to feel confident about it." — Markus Persson, on handing Minecraft to Jens Bergensten, 2 December 2011 3
"He's exactly what Minecraft needs right now. He's a bit more mod friendly than I am, and we need to embrace mods more." — Markus Persson, 2 December 2011 3
"There is no way in hell I will be able to add as much content as the whole internet can do." — Jens Bergensten, on why a mod interface came first 3
"There simply are no good ways to forecast how much money we are going to make." — Carl Manneh, Mojang's chief executive, on the 2012 accounts 1
"Before tax, my dividends from Mojang for 2011 was about three million dollars. I chose to distribute that to the other employees." — Markus Persson, March 2012 2
"There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves." — Mojang, to its players, 15 September 2014 5
"Some felt betrayed by Persson's decision. Morale plummeted. People felt like the world was coming to an end." — a longtime Mojang employee, quoted in Minecraft: The Unlikely Tale of Markus Persson 6
"In 2019, Mojang Studios made the decision to restructure our compensation model, including our incentive program, to continue on our path toward sustainable long-term growth." — Mojang, December 2020 7
"Even though I was negatively affected, that's what a real company would do — as painful as it was." — a Mojang employee in Stockholm, on the end of the December bonus 7
"The community doesn't just consume the product. It helps shape what the product becomes." — Xbox, announcing new leadership at Mojang, 8 October 2026 8
polygon.com
gamesbeat.com
gamedeveloper.com
minecraft.wiki
bbc.com
gamespot.com
businessinsider.com
news.xbox.com
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