They Built a Business on Someone Else's Game
In June of 2014, the people running Minecraft's biggest servers were running real businesses, and most of them believed they were doing nothing wrong.
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In June of 2014, the people running Minecraft's biggest servers were running real businesses, and most of them believed they were doing nothing wrong.
| Date | What happened |
|---|---|
| August 3, 2010 | Alpha 1.0.15 adds survival multiplayer, so a player can enter someone else's server address. 4 |
| August 4, 2010 | The first survival multiplayer server software is released, a day after the client. 4 |
| February 28–29, 2012 | Mojang announces it has hired the four lead developers of Bukkit — Warren Loo, Erik Broes, Nathan Adams and Nathan Gilbert — to build an official API. That API is never released. 5 |
| April 13, 2013 | Hypixel launches, one of the first of the big minigame networks. 6 |
| May 2014 | Mojang launches Realms, its own paid hosting service for private worlds. 7 |
| June 12, 2014 | Mojang publishes "Let's talk server monetisation," listing what servers may and may not charge for. 8 |
| June 14, 2014 | Markus Persson publishes "Literally worse than EA." 1 |
| June 16, 2014 | A follow-up Q+A sets the compliance deadline at August 1, 2014. 9 |
| June 24, 2014 | The Guardian reports the community split. 7 |
| September 2015 | Rock Paper Shotgun reports on the big servers and finds Hypixel's income back above its pre-2014 level. 10 |
| Early 2016 | Mojang hires enforcement staff and begins blacklisting non-compliant servers. 2 |
| 2017 | The Minecraft Marketplace opens to community creators, with nine at launch. 3 |
"You are allowed to charge players to access your server … You are not allowed to split your playerbase into paying, and non-paying users." — Mojang, 12 June 2014 8
"This was never allowed, but we didn't crack down on it because we're constantly incredibly swamped in other work." — Markus Persson, 14 June 2014 1
"I feel bad for the people who have built businesses around this, though." — Markus Persson to Rock Paper Shotgun, 23 June 2014 12
"I personally discussed our rank system with a member of your business team at Minecon last year and he confirmed we were in compliance with the EULA." — Gregory Bylos, owner of Mineplex, in an open letter to Mojang, June 2014 7
"The press doesn't exist in this subculture." — Aaron Donaghey, operations manager of Hypixel, to Rock Paper Shotgun, 2015 10
"Income crashed to levels below what was sustainable. It was looking like an extinction event." — Rock Paper Shotgun, reporting on the server networks a year later 10
"It was actually quite frightening. At this point we'd spent over four years on our games, and it was quickly set in stone that we could be finished on a whim." — Navarr Barnier, owner of Shotbow 2
"We want to enable entrepreneurs to set up businesses on our platform." — John Thornton, Mojang, to BBC Newsbeat, 2017 3
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bbc.com
minecraft.wiki
eurogamer.net
en.wikipedia.org
theguardian.com
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rockpapershotgun.com
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