
A four-paper brief on which social-choice axioms and aggregation rules carry into RLHF, under what assumptions, and where strategic feedback changes the trade-offs.
| Social-choice concept | RLHF analogue | What transfers | What changes |
|---|---|---|---|
| Voters and ballots | Labelers and preference comparisons | Disagreement can be analyzed as aggregation rather than only as prediction noise. | Feedback is often partial, unevenly assigned, and not representative of the target population. |
| Candidates | Prompt–response pairs | Pairwise wins can define an induced ranking over a finite evaluation set. | The deployed model must score or generate unseen responses, so generalization is part of the object. |
| Voting rule | Reward-model loss or policy objective | Loss design can implicitly select a normative aggregation rule. | The policy-optimization stage can change behavior beyond the reward model’s ranking. |
| Axiomatic guarantee | Property of the learned reward or policy | Majority, Condorcet, Pareto, and strategyproofness become testable design criteria. | Each property needs a domain-specific definition and assumptions about feedback and coverage. |
arxiv.org
proceedings.neurips.cc
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