
Wanaka Studio's 82% cost advantage over Unity comes from a study that excludes its own asset bills, withholds the model family, extrapolates three baselines and grades quality in house, while the plans it sells meter credits the study never priced.




| The claim | What the record shows | What a buyer should ask |
|---|---|---|
| "5x faster, 82% lower agent cost" 1 | Eight tasks drawn from Wanaka's own demos, quality judged in house, three Unity rows extrapolated 7 | Do any of the eight look like the game I want? |
| "AAA-style visuals in 4K, 60+ FPS" 1 | A browser runtime; 2.3.0 lists WebGPU effects and rendering work 5 | What does it do on the laptop I own? |
| "Build real 3D multiplayer games" 1 | One multiplayer task, no acceptance test, three baselines that never entered a room 7 | Can a stranger join a room I publish? |
| Start free 8 | 60 credits a day, Lite only; removing the watermark is a paid perk 8 | What does one finished game cost in credits? |
| "Every game is just a link" 1 | Publishing ends at "Submitted for review" 7 | How long is the review, and who rejects it? |
| Community playtests 4 | 10 accounts, 17 posts, none in 30 days 11 | Where do the creators actually talk? |
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