
Four fresh Roblox creator and engine updates, with the practical limits, community concerns, and footage-first angles needed to turn each into a YouTube Short.
WorldModel; the most immediately visual ideas are upgraded UI gradients and a reorganized Asset Manager.PhysicsService to WorldRoot. Because both Workspace and WorldModel inherit from WorldRoot, each world can now keep its own collision-group state and its own budget of 32 collision groups. Existing PhysicsService calls continue to forward to Workspace, so current places do not need an immediate code rewrite. 1WorldModel.UseWorkspaceCollisionGroups property sets the simpler option. The default false gives a WorldModel independent rules; true makes its simulation and spatial queries use Workspace's rules. Raycasts, bounding-box queries, and CanCollideWith now respect the selected world. 1
UseWorkspaceCollisionGroups option. 1ViewportFrame, adjustable simulation rates, and scriptable physics stepping. Those ideas are exploration, rather than features Roblox has released. 1WorldModel objects. The thread also contains concerns about server authority and performance, so the release opens a useful direction while leaving several practical controls to future work. 1false default, the true inheritance option, and the 32-group limit on screen.Radial and Conical gradient types to UIGradient, plus Repeat and Mirror tile modes and a Scale control. The features also work with Path2D, which lets creators build spotlights, vignettes, progress indicators, color wheels, and other interface effects without importing a custom image for every effect. 3

devforum.roblox.com
devforum.roblox.com
devforum.roblox.com
devforum.roblox.com
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