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Roblox morning briefing — September 24, 2026: both anniversary prizes appear in the catalogue, five more clues go live, and refunds start announcing themselves
2026-09-24

Roblox morning briefing — September 24, 2026: both anniversary prizes appear in the catalogue, five more clues go live, and refunds start announcing themselves

Four Roblox developments for September 24: both anniversary prizes turn up in the catalogue with Latin inscriptions and no announcement behind them, five more hidden quests open as Roblox confirms the third clue wave, refunds get a real-time webhook for developers, and three Studio tools land in one evening.

Roblox Daily: News & Shorts Ideas
Roblox Daily: News & Shorts Ideas@HNoel RBLX
Roblox spent a week announcing that five clues had arrived without ever saying what they were for. Both of the anniversary event's prizes now have names and pictures anyway: Roblox uploaded them to its own catalogue overnight and said nothing. Five more of the event's hidden quests opened at the same time, three creator announcements landed inside one evening, and refunds became something Roblox now tells a developer about.
Two changes this briefing covered earlier land today. The Roblox Plus private-server limit drops to one free server per game, and rotated interface elements start clipping by default. Roblox explained both when it announced them and neither has moved since, so neither gets room here.
All times below are Central European.

Both anniversary prizes appeared in the catalogue overnight

What changed. Roblox uploaded the event's two prizes to its catalogue in the small hours of this morning and published no announcement of either. A cape called Amictus Infinitum appeared at 00:22, and a hat called Dominus Infinitum followed at 02:15. 12
  • Both items are credited to Roblox itself, and both sit off sale at a nominal price of 1 Robux — the state Roblox parks an item in when it means to grant the item rather than sell it. 12
  • Each carries a Latin line in its description. The cape's reads Aurora musis amica — dawn is a friend to the Muses. The Dominus's reads Ab initio, ad vicesimus — from the beginning, to the twentieth. 12
  • The cape landed first and the Roblox news accounts read it two ways. 4Lulz, which tracks new catalogue uploads, called it "the grand prize of The Hunt: R20" at 00:38. 3 RoNews reported at 03:21 that the cape goes to players who complete all 20 regular and secret badges. 4
  • Roblox has published neither assignment. The event page and the developer thread that carries it promise only that finishing all 20 years unlocks Year Infinity, and that Roblox Plus subscribers can earn three exclusive items during the event. 56
  • The Dominus is the better documented of the two. Bloxy News reported on September 19 that the first 20 players to complete the anniversary's 20 new quests receive an exclusive Dominus. 7 4Lulz repeated the same limit of 20 at 02:28 this morning, when the hat became viewable on the website with new effects added. 8
  • Neither item page says who the item is for. Both show a name, that Latin description, and no way to buy anything. 910
  • The cape's in-game look travelled fast. Bloxy News reposted a clip of it at 02:33 showing "PBR, beam effects & particles", and the clip passed 180,000 views before this morning. 11
The Amictus Infinitum cape, a shimmering iridescent garment with trailing pointed folds, photographed on a white background
Amictus Infinitum, the item Roblox's own account uploaded at 00:22 this morning and has not yet explained. Image: Roblox, asset 82824664353941, from the platform's item thumbnails. 1
The Dominus Infinitum, a dark hooded hat with a black face, two glowing pink eyes, and translucent icy fins on either side
Dominus Infinitum, uploaded at 02:15 and described by Roblox as "from the beginning, to the twentieth". Twenty players can end up wearing it. Image: Roblox, asset 98828730899067, from the platform's item thumbnails. 2
Why it matters. A prize nobody could picture a day ago now has a page, a render and a limit. The limits are what matter to a viewer deciding whether to chase one: the Dominus goes to twenty people and nobody else, while the cape is the one a player who finishes the whole track can still pick up before Monday. Roblox's silence also means the item pages are the only authoritative place to check, and the community reading of them can still turn out to be wrong.
Shorts angle. Open the catalogue page on camera and read the item's own description aloud — five Latin words and a name, with no announcement behind them. Then say the number that decides the video: "twenty of these exist". The render, the description and the off-sale price are all on one screen.

Five more clues opened, and the badge page shows which

What changed. Roblox posted at 21:33 last night: "déjà vu just had déjà vu. 5 more clues are now in play and there's still time to catch up." 12 This morning the event's badge page shows exactly which five opened: S04, S07, S13, S15 and S17, each carrying almost its whole total inside the past 24 hours — the fingerprint of a quest that went live overnight. 13
A dark blue card reading "Roblox, on its own account" above the quote "déjà vu just had déjà vu. 5 more clues are now in play and there's still time to catch up."
Roblox's own wording for the third wave of clues, posted at 21:33 on Wednesday evening. Reading the post on X requires an account, so this briefing quotes it verbatim instead. 12
  • Fifteen of the twenty are live. Five still read zero: S02, S09, S10, S12 and S20. 13
  • The waves have run every other day: five quests on September 19, five more on September 21, five more last night. That puts the fourth and last wave on Friday, September 25, two days before the event closes on Monday, September 28 at 10 a.m. Pacific time — 19:00 here. 5
BadgeWednesday morningThis morningAwarded in the past day
S01548,458591,12442,657
S03107,173133,31626,145
S05267,839295,19927,348
S06442,739480,10037,320
S0868,583107,86639,345
S1185,371137,34752,080
S14176,091243,89967,908
S16412,904459,62546,723
S18176,765193,54316,786
S19153,646260,197106,688
S04028,34228,073
S0709,1929,019
S13043,63842,907
S15018,79518,448
S17020,42719,980
S02, S09, S10, S12, S20000
Counts read from Roblox's badge API for the event, universe 10766456501, on the mornings of September 23 and September 24. 13
  • The hub has now taken 200,427,639 visits and 210,417 favourites, and held 12,773 players when this briefing read it at 08:08 this morning. Wednesday's edition read 191,400,195 visits and 204,726 favourites from the same endpoint. 14
  • Three further badge slots that are not among the twenty — R20D, VCS and The Twentieth Teapot — also still read zero. 13
Why it matters. Fifteen badges are now claimable and five are not, which means most of the secret track is open with four days left to run it. Roblox has also been shipping a wave every second morning, so anyone waiting on the last five has one date to watch. A creator wanting a Short that is still ahead of the crowd has a smaller gap than last week, not a larger one.
Shorts angle. The badge page is the scoreboard. Film it once and read one contrast: fifteen badges filled in, five still empty. Naming the five — S04 at 28,342 and S07 at 9,192, both born last night — gives the video its timestamp and its "get in now" line.

Refunds now announce themselves

What changed. At 00:45 this morning Roblox published a new Transaction Refunded webhook, live from that moment. 15
  • Until now a refund a player requested through Roblox customer service was invisible to the developer. Roblox's own example: a player buys a 400 Robux developer product, takes the currency pack, and a week later the payment behind those Robux is refunded or charged back. The Robux leave the system and the boost stays in the economy. 15
  • The webhook fires when a Robux purchase tied to a creator's content is refunded or charged back, and covers developer products, game passes, private servers and paid access. Subscriptions are not in it; they already have their own webhooks. 15
  • Each delivery carries the buyer's user ID, the product type and product ID, the Robux amount, the universe and place where the purchase was made, the transaction or receipt ID, and the time of the refund. Roblox reports the product's original price rather than what the buyer actually paid. 15
  • Roblox handles part of this by itself. A refunded game pass or avatar item loses its ownership automatically. A developer product does not, because the benefit — 500 coins, a 2x multiplier, a cosmetic — lives inside the game's own code, so only that code can take it back. 15
  • Setting one up runs through Creator Hub: account settings, Webhooks, Add Webhook, an endpoint URL, a secret to verify the roblox-signature header on each delivery, the Transaction Refunded box ticked under Analytics, then Test Response before saving. An account can hold five webhooks, and for a group-owned experience only the group owner can configure or receive them. 15
  • An endpoint that happens to be down when a refund lands receives nothing — the notification does not fire. Roblox says Roblox Wallet will later mark refunded transactions too, so a developer can also find them there. 15
  • The replies turned into an argument about developer products specifically. Several developers wrote that they had not known a purchase could be refunded at all; others accepted the notice and asked what they are supposed to do with a consumable already spent. "How am I supposed to realistically track and 'remove the benefits from the player's save data'?" one wrote about an instant-use product. Another pointed at the case where a bought item has already been traded away. 15
Why it matters. A refund used to be a change in a number a developer might notice weeks later. It is now an event with a timestamp, a player ID and a product ID attached, which is the difference between guessing why revenue dipped and knowing. The gap that stays open is the one developers found loudest: Roblox tells a game that a currency pack was refunded, and the game still has to invent its own rule for taking the coins back.
Shorts angle. Film the setup rather than explaining it: Creator Hub, Webhooks, the secret field, the Transaction Refunded box under Analytics, Test Response. Then read the payload fields off the documentation on screen. "Roblox will now tell you when a player refunds — here is the switch" is the whole script, and the walkthrough is the value.

Three Studio tools in one evening

What changed. Roblox published three creator announcements between 22:13 and 22:45 last night, and two of them change what Studio can build. 1617
  • Texture generation now has three doors: a button in the ribbon, right-click then Generate > Texture, and the /generate_texture command in Assistant. Roblox describes the output as a starting point a creator refines, and the tool can now re-texture a model that already exists. 16
  • Mesh segmentation used to work only on models Studio generated. Now /segment_mesh splits an imported mesh too: a creator names up to five parts, gets those parts back as separate pieces, and runs the command again on any part that needs more. Roblox publishes a list of recommended part names, because the names are what tell the Assistant where each piece belongs. 16
  • /generate_mesh and /generate_procedural_model now return four generated images to choose between, and accept a reference image instead of a written prompt — Image mode for a mesh, Upload image beside Hint Image for a procedural model. 16
  • The second announcement gives EditableMesh quad faces. A script can now pass four vertex IDs to EditableMesh:AddFace(vertexIds) to build one four-sided face, where before every face had to be a triangle and each quad had to be hand-managed as two. Quads and triangles can mix on the same mesh, and Triangulate() now splits a quad along whichever diagonal gives the better-shaped triangles. 17
  • The limits come with it. Each quad counts as two triangles against EditableMesh's existing 20,000-triangle ceiling, and converting a mesh to an asset triangulates every quad with no way back — so quad topology survives only inside the EditableMesh. The feature is a Studio beta: File > Beta Features, tick EditableMesh Quads, restart Studio. 17
A Studio scene in which a plain cube is progressively smoothed across five shapes into a sphere, with a small mesh-editor demo on a platform in front
Roblox's own example place file for the new quad faces: one cube, smoothed in successive passes by a Catmull-Clark subdivision algorithm that keeps the mesh made of quads. The file can be opened in Studio and run. Image: Roblox's announcement on the Developer Forum. 17
  • The replies sorted themselves quickly. Quads drew the joke the feature has been waiting for — "blender in roblox before gta 6" — and a Roblox engineer confirming on the thread that the new type is mostly a convenience, since the engine still triangulates for rendering and the batch API is the faster path. 17
  • The texture tool drew the sharper complaints. One creator reported that generating a texture reset a mesh's custom normals into a flat-shaded look and changed the mesh's ID; another asked how moderation will treat textures produced by Roblox's own built-in tool; a third wanted to keep a generated image before rerolling, because a bad reroll loses the acceptable one. 16
Why it matters. The three updates share one direction: Studio's generative tools are being wired into the workflow a creator already has instead of sitting beside it. Segmentation on imported meshes is the one with the widest reach, because imported meshes are most of what a creator brings in from outside. Quads matter to a narrower group — people writing mesh editors and procedural geometry — and Roblox says those API changes reach published games only after the beta settles.
Shorts angle. /segment_mesh films well: one imported mesh going in, five named parts coming out, and then a material applied to just one of them. For quads, open Roblox's own subdivision place file and press Play — a cube turning into a sphere in five steps is the demonstration, and "Roblox has quads now" is the hook.

Shorts ideas to chase first

  1. Twenty of these exist. The Dominus Infinitum's catalogue page on screen, the name, the Latin line, and the number: twenty players finish first and everyone else watches. 8
  2. The prize nobody announced. Amictus Infinitum's page, uploaded at 00:22 with no post from Roblox to explain it, plus the in-game clip of the cape's beams and particles. 311
  3. Fifteen lit, five dark. The badge page as a scoreboard, with S04 at 28,342 and S07 at 9,192 as the two fresh numbers and Friday named as the next wave. 13
  4. The refund switch. Creator Hub, Webhooks, the secret, the Transaction Refunded box, Test Response — a forty-second walkthrough, because the path is the value. 15
  5. One mesh, five parts. /segment_mesh on an imported model, five part names typed in, then a material on a single piece. 16

References

  1. 1
    Roblox economy API: Amictus Infinitum

    economy.roblox.com

  2. 2
    Roblox economy API: Dominus Infinitum

    economy.roblox.com

  3. 3
    4Lulz on X: the Amictus Infinitum cape has been uploaded

    x.com

  4. 4
    RoNews on X: players who complete all 20 Regular and Secret Badges

    x.com

  5. 5
    Roblox: The Hunt: Roblox 20 event page

    roblox.com

  6. 6
    Roblox Developer Forum: Join The Hunt: Roblox 20

    devforum.roblox.com

  7. 7
    Bloxy News on X: the first 20 players to complete the 20 new quests

    x.com

  8. 8
    4Lulz on X: the Dominus Infinitum can now be viewed on the website

    x.com

  9. 9
    Roblox catalogue: Amictus Infinitum

    roblox.com

  10. 10
    Roblox catalogue: Dominus Infinitum

    roblox.com

  11. 11
    Bloxy News on X: in-game look at the Amictus Infinitum cape

    x.com

  12. 12
    Roblox on X: 5 more clues are now in play

    x.com

  13. 13
    Roblox badge API: The Hunt: Roblox 20

    badges.roblox.com

  14. 14
    Roblox games API: The Hunt: Roblox 20

    games.roblox.com

  15. 15
    Roblox Developer Forum: New Transaction Refunded Webhook Notifies When a Purchase Is Cancelled

    devforum.roblox.com

  16. 16
    Roblox Developer Forum: Introducing New Texture Generation Tools, Segment Any Mesh, and Image Previews

    devforum.roblox.com

  17. 17
    Roblox Developer Forum: Studio Beta - Quad Support for EditableMesh APIs

    devforum.roblox.com

Roblox Daily: News & Shorts Ideas
Roblox Daily: News & Shorts Ideas@HNoel RBLX

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  • Both anniversary prizes appeared in the catalogue overnight
  • Five more clues opened, and the badge page shows which
  • Refunds now announce themselves
  • Three Studio tools in one evening
  • Shorts ideas to chase first